Yep, that's nine clubs. Do you open it 1
I'm not going to type away at length about what I think is best, but you might be interested in the probabilities of what can and can't make on the deal. Use them as you see fit.
- 5
will make about 54% of the time, 6
26% and 7
7.4%.
- 3NT will make by your hand 31% of the time.
- In 5.3% of cases, 3NT will make while 5
will fail. Yes, it might be impractical to get to 3NT in these situations, but impractical is better than impossible.
- Oppo can make 5
17% of the time, 5
7.1% of the time and 5
5.6% of the time. Why the diamond/spade discrepancy? I actually made LHO the declarer in all cases for convenience. With partner on lead, I'm happy to ruff a heart with a diamond but ruffing a heart with a spade may lead to a dropped trump trick.
- On the hands where you can make 5
, oppo have a profitable sacrifice (going one off at worst) in 5
12% of the time, in 5
3.1% and in 5
2.2%. If you count going for -500 as neutral then these go up to 22%, 9.1% and 6.2%. Of course, on some of these deals we can make slam.
- Oppo have a profitable sacrifice in any suit on 14% of deals (there is plenty of overlap, so this isn't the sum of the above values).
- Oppo have an average of 7.4 spades, 7.4 diamonds and 8.6 hearts between them.
All figures are based on a 1000-deal simulation. I'll run it with more deals overnight and let you know if anything changes remarkably.
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